Your pick
2 – 1
Final score
2 – 1
Full house
Perfect ten
You called 2–1 and the match finished 2–1. Exact score, result, both teams scored and over 2.5 all hit.
- Exact score+5
- Correct result+3
- Both teams to score+1
- Over or under 2.5+1
Every match can earn up to ten base points. Season rankings and knockout picks add more across the campaigns you follow.
Components stack. Get them all right and you hit the ten point maximum.
Exact score
Home and away goals both correct
Correct result
Home win, draw or away win
Both teams to score
Yes or no matches the final
Over or under 2.5 goals
Total goals line hits
Maximum base points per match: 10. League owners cannot change these values.
Worked examples
Three fictional fixtures show how exact score, result and the bonus markets add up.
Your pick
2 – 1
Final score
2 – 1
Full house
You called 2–1 and the match finished 2–1. Exact score, result, both teams scored and over 2.5 all hit.
Your pick
2 – 1
Final score
3 – 1
Close call
You picked 2–1, it finished 3–1. Same winner and markets, but the exact score misses so you bank five points.
Your pick
2 – 0
Final score
0 – 2
Wrong winner
You picked 2–0, it finished 0–2. Exact score and result miss, but both picks are BTTS no and under 2.5, so two points still land.
Beyond matchday
Domestic leagues use position distance. Champions League and Europa League use bands, then a bracket after the draw.
Rank every team before the deadline. Each club scores by how close your position is to the real finish, plus champion, top four and relegation bonuses.
Place each of the 36 teams into Direct (1–8), Playoff (9–24) or Eliminated (25–36). Exact band scores five; nearby knockout bands can still earn partial credit.
After the draw, pick who advances through the tree. Match cards also include team to advance, which covers extra time and penalties.
Power Ups
Spend coins when you activate a Power Up on a match in a league that allows them. Effects and limits are per league season.
Pay on activate
Coins leave your wallet when you activate on a match. There is no separate stock to buy ahead of time.
Season limits
Each Power Up type has a max number of uses per league season. Remaining uses show in the league and on the Power Ups page.
Price rises with use
The first activations cost the base price. After each pricing band, the next activations of that type cost more coins in the same league season.
One per match
You can activate only one Power Up on a given league match. Choose carefully before kickoff or in the allowed window.
The six Power Ups
Double Points
Triple Points
Quadruple Points
Insurance
Late Edit
Perfect RescueEach use of a type in that league season can raise the next coin price for the same type (bands double after a set number of uses). Season limits do not grow with competition length. One Power Up per player per league match.