Scoring

How points work

Every match can earn up to ten base points. Season rankings and knockout picks add more across the campaigns you follow.

Match prediction points

Components stack. Get them all right and you hit the ten point maximum.

  • 5pts

    Exact score

    Home and away goals both correct

  • 3pts

    Correct result

    Home win, draw or away win

  • 1pts

    Both teams to score

    Yes or no matches the final

  • 1pts

    Over or under 2.5 goals

    Total goals line hits

Maximum base points per match: 10. League owners cannot change these values.

Worked examples

See scoring in action

Three fictional fixtures show how exact score, result and the bonus markets add up.

Your pick

21

Final score

21

Full house

Perfect ten

You called 2–1 and the match finished 2–1. Exact score, result, both teams scored and over 2.5 all hit.

  • Exact score+5
  • Correct result+3
  • Both teams to score+1
  • Over or under 2.5+1
Total10 pts

Your pick

21

Final score

31

Close call

Result without exact

You picked 2–1, it finished 3–1. Same winner and markets, but the exact score misses so you bank five points.

  • Exact score0
  • Correct result+3
  • Both teams to score+1
  • Over or under 2.5+1
Total5 pts

Your pick

20

Final score

02

Wrong winner

Bonus markets only

You picked 2–0, it finished 0–2. Exact score and result miss, but both picks are BTTS no and under 2.5, so two points still land.

  • Exact score0
  • Correct result0
  • Both teams to score+1
  • Over or under 2.5+1
Total2 pts

Beyond matchday

Season rankings and knockouts

Domestic leagues use position distance. Champions League and Europa League use bands, then a bracket after the draw.

1st → 1st5
1st → 2nd3
1st → 3rd1

Domestic final table

Rank every team before the deadline. Each club scores by how close your position is to the real finish, plus champion, top four and relegation bonuses.

  • Exact position5 pts
  • One place away3 pts
  • Two places away1 pt
DirectPlayoffOut

UEFA league phase bands

Place each of the 36 teams into Direct (1–8), Playoff (9–24) or Eliminated (25–36). Exact band scores five; nearby knockout bands can still earn partial credit.

  • Exact band5 pts
  • Direct ↔ Playoff2 pts
  • Missed advancement0 pts
Advance pick5
Includes ET and penalties

Knockout bracket

After the draw, pick who advances through the tree. Match cards also include team to advance, which covers extra time and penalties.

  • Correct advance (slot)5 pts
  • Team to advance (match)5 pts
  • Locks at first KO kickoffauto

Power Ups

How Power Ups work

Spend coins when you activate a Power Up on a match in a league that allows them. Effects and limits are per league season.

  • Pay on activate

    Coins leave your wallet when you activate on a match. There is no separate stock to buy ahead of time.

  • Season limits

    Each Power Up type has a max number of uses per league season. Remaining uses show in the league and on the Power Ups page.

  • Price rises with use

    The first activations cost the base price. After each pricing band, the next activations of that type cost more coins in the same league season.

  • One per match

    You can activate only one Power Up on a given league match. Choose carefully before kickoff or in the allowed window.

The six Power Ups

  • Double Points
  • Triple Points
  • Quadruple Points
  • Insurance
  • Late Edit
  • Perfect Rescue

Each use of a type in that league season can raise the next coin price for the same type (bands double after a set number of uses). Season limits do not grow with competition length. One Power Up per player per league match.